This is a partial restoration of the original Stargate Resistance website's final version, assembled for demonstrational purposes. I have reconstructed it as best as I could with the materials available, but many pieces are still missing or non-functional.
Firesky Steam Direct2Drive
 

"If you run, you will just die tired."

Anonymous

Description

Armed and armored to strike fear into the hearts of slaves and enemy warriors alike, the jaffa attack their foes with a massive staff weapon capable of projecting a stream of pure energy that blasts anyone near the point of impact.

With their fearsome weapons, the jaffa lay down massive covering fire for their advancing armies of invisible ashrak and shielded goa'uld. The jaffa are the primary line of assault and defense, dealing with commandos, soldiers and scientists, as well as their annoying turrets, from a safe distance and clearing the way for their master's assault.

Strategy

Yours is the role of storm trooper. You are the shock troop. The cleaner. The fixer. You are sent where nobody else wants to go, and expected to march there, loudly and with great pomp, leveling crushing fire as you go.

The new System Lords are a bit more flexible than their old counter parts. These new masters, believe it or not, actually value your life, and abilities. So, rather than walking straight at the enemy, and scaring them with how proudly you die, they'd rather you run, jump and dodge, and scare them with how quickly you kill.

Remember, your staff weapon fires a slow moving bolt of immense energy. Aim for where you believe your target will be at impact, not where he is, now. And aim at his feet, the wall or tree behind him, or whatever solid object that will result in his being within the radius of the explosion. It's not about hitting the target, it's about hitting near the target.

You are stronger than all of your enemies, able to suck up massive amounts of damage, so do not retreat unless a goa'uld waits around the corner to heal you. In a one on one fight, you have the best chance of outliving your foe if you simply pour on the hurt, and don't let him get away. Only the commando can put you down cleanly, and only if you give him a chance to get a headshot. But, you can send your own bolts of plasma his way, forcing him to remain on his toes, lest he become your victim.

Send your Tok'Kal stun grenades in first. Coordinate your attacks with other jaffa, so you cover a wide area with these grenades, and then capitalize on the disorientation of your foe with a powerful advance.

Back up your goa'uld, and be certain they are coordinating with you in attack. If a shielded goa'uld has a turret's attention, do not ignore him. He is waiting for you to blast it while it remains harmlessly fixated on him. If you see a team member taking fire, use your blast's radius effect to distract, or even kill his foe. And pin down commandos to allow your otherwise invisible ashrak to gain advantage on the field, and sneak up behind them.

Your staff blast can render turrets so much rubble, detonate claymores before they can do any harm, and even prevent turrets from spawning, by attacking the pucks placed by scientists to summon them. Be aware of everything on the field, and when it doubt, blast it.

Tactical

Ma'Tok Staff Weapon

While this weapon takes years of training to wield effectively, it's massive power, inexhaustible energy source and explosive impact mean it's not necessary to actually hit each target you want to destroy. Significant blast damage is imparted to anyone nearby, and the clever jaffa knows to fire for effect, into clustered enemy units.

Slower than the projectile weapons of the Tau'ri, the staff weapon nevertheless delivers a mighty punch to its intended target, and all nearby. It's the primary bane of turrets placed by scientists, as well as the scientists themselves. In fact, jaffa like nothing better than to stumble across Tau'ri huddled around a scientists healing turret, trying to recover from an assault. Several well placed staff blasts will not only destroy the turret, but lay low all those trying to use it to heal.

The heavy blast of the staff takes a couple of seconds to recharge, but when you cannot wait, a smaller pulse can be fired much more rapidly. This pulse hits hard, but has no splash damage to nearby targets.

When all else fails, it is a big stick. Swing it at nearby targets and send them flying.

Tok'Kal

Nothing amuses jaffa, or their System Lords, more than watching their enemies wandering around, blind and dumbstruck. Throw one of these delightful grenades at the enemy, and anyone unlucky enough to be in range will be helpless against your advance, unable to see. Nail the enemy and his effects will last, most likely, for the rest of his short life, so focus on those on the perimeter of the effect first, then concentrate on the poor soul who was hit in the head.

 

Field Diaries

  • Renek Tol’Anak
  • Renek Tol’Anak, on Amarna
  • Dis’Renek Tol’Anak, on Piramess
  • Dis’Renek Tol’Anak, at SGC
  • Dis’Renek Tol’Anak, on Leonops

 

Diary Entry One
Renek Tol’Anak
System Lords Third Battle Group

Life is at the pleasure of our System Lords--the gods who give us the gift of long life, perfect health, and pure service to their will.

My wife raises our sons and daughters in the service of the Goa’uld, proud to carry their young in exchange for strength, health, and longevity. And I am gifted the pleasure of my family’s company twice each orbit of our star.

I was born to serve and to fight and I excel at my role. I take great pride in my service to the gods, and rejoice in the place in eternity I earn for myself, and my family through that service.

The Tau’ri have disgraced themselves and betrayed the gods who gave them life and purpose. That shame must be erased, along with all who resist. I swear upon my honor I will do my best to bring them down and regain control of this galaxy for my master. I must, or my suffering will be eternal.