This is a partial restoration of the original Stargate Resistance website's final version, assembled for demonstrational purposes. I have reconstructed it as best as I could with the materials available, but many pieces are still missing or non-functional.
Firesky Steam Direct2Drive
 

Description

You are death incarnate. Invisible to your enemies. Deadly to all. Whoever you are charged with killing died the moment the order was given. It's just up to you when they know about it.

You don't use laser weapons, guns or other impersonal means. You do your work with a simple knife.

Simple perhaps is an understatement, but you use the weapon for two key reasons. First, your role is of feared assassin. There is several thousand years of proud history of the ashrak being the feared personal enforcement of the System Lords. They were the agents sent when one very important person, goa'uld or otherwise, needed to die. Death needed to be personal, painful and terrifying.

But, in this modern war, the ashrak's skills at killing, and ability to evade detection make her invaluable on the battlefield, and a major component of front line actions. No longer is she relegated to stories told to frighten children, only rarely being sent on real missions. Now, she plies her trade every day, soaking up the pain and misery of her cause like another may seek love and approval.

Is it wrong to like killing so much? Depends on who you are. If you are ashrak, then it would be wrong to think otherwise.

Strategy

Nobody sees the battle as you do. Nobody is the hunter that you are. SGC Commandos think they are a predator, hiding from their perches and taking pot shots from a distance. That isn't hunting. That's hiding.

You slink down lonely corridors, hoping to run into the enemy. You stand invisible right out in the open, waiting for your enemy to show you his back. You charge in holding only a blade against an enemy with automatic weapons, toxins and explosives. And you win.

You strike fear in the hearts of all who oppose you. There is not an SGC warrior alive that doesn't fear ashrak. That doesn't call you out in fear at the slightest hint of noise or disturbance in a lonely hall. You watch laughing as they fire their weapons into empty corridors. You know they're looking for you. And there you are, standing right out in the open, unseen, just waiting for them to come closer.

You are not served by direct assault. If all else fails, you may try to drive into your enemy, and you may win the encounter, but once seen, your best tactic is escape. Once recharged, you can cloak again, and come at your enemy from another direction.

Use the confusion of battle to slip into a more advantageous position. Movement gives you away, but when focused on attacking goa'uld and jaffa, your enemy may not notice the subtle flashes of energy given off by your cloak.

The lethal ashrak is the one willing to wait for the right moment to strike. The one that waits for jaffa to engage a turret, before plunging her knife into the scientist that placed it. This way, she escapes to recloak and kill again.

Turrets will fall victim to a backstab, as the rear contains the delicate electronics that make the gun work. But once you attack, you will be visible, and have a hard time getting behind your enemy, or getting away.

Pick your targets one by one. Crowds are not healthy for you. The SGC are already paranoid about ashrak, and one hint of visibility from your cloak, and every gun in the room will be turned on you, even if their real threat at the moment is a jaffa firing on their position, or approaching goa'uld. They know, if you get away, they are surely dead.

Tactical

Reetou Karesh

The Reetou are a race of insectoid aliens that actually exist out of phase with so called "normal" matter. Though they can affect all matter around them, they are for all intents and purposes invisible to all but advanced phase shifting technology. The goa'uld have managed to artificially reproduce this effect, creating a Karesh, or "cloak" that renders the wearer completely invisible.

The technology is not perfect. Movement disturbs the atoms surrounding the cloak, and that disturbance sets up a resonance throughout the field, causing visible distortions. Violent action, such as in an attack, will cause enough resonance to collapse the field entirely, rendering the wearer visible until the unit can recharge. But, used carefully and they won't see you until after you've rendered the killing blow.

Hara'kash

This complex little piece of jewelry allows the ashrak to drain energy from her enemies, and recover some health in the process. The field has a limited range, but it will leave her enemy unable to run, jump or otherwise escape or give chase. This device will not break your cloak, but the enemy will know you're nearby. It's often been used as a distraction, too, creating fear in the hearts of the enemy knowing an ashrak is after them.

A'tar Blade

“The way to a man’s heart is through his back.”

Anonymous

Made out of cold forged naquedah, this blade will penetrate any armor, and will hold its edge indefinitely. Designed for both slashing, and stabbing, the weapon delivers lethal injuries with every swipe, but combined with the unique skills of the ashrak, is instantly lethal from behind.

Some may tease about bringing a knife into such a battle. But, these are people who have never faced an ashrak. When they see their ranks wither from your assaults, they will learn respect, assuming they survive the encounter.

 

Field Diaries

  • Ma-te Sa’Bryee
  • Ma-te Sa’Bryee, on Amarna
  • Dis’Ma-te Sa’Bryee, on Piramess
  • Dis’Ma-te Sa’Bryee, at SGC
  • Dis’Ma-te Sa’Bryee, on Leonops

 

Diary Entry One
Ma-te Sa’Bryee
System Lords Third Battle Group

I do not accept the lot of my birth. I have all the knowledge, and even memory, of my lord and master, yet because he slithered out of the mother and took a host first, I must serve him? Absurd. He has not the skills or experience that I have gained. I chose my path for a reason. To obtain the skills that will be required to one day do away with my lord and to assume his throne.

One day, I will have this opportunity. The System Lords are arrogant, even for we Goa’uld, and lack the practical experience to have earned such ego. They believe we are controlled. That the mental inhibitors placed in our minds and those of our hosts protect them. But I have long since removed those inhibitions from myself and even my host, and when the time is right I will stand above the wasted form of my lord, from within the host he now inhabits, and assume his throne.

In the meantime, I am Ashrak. Assassin. The vengeance of the gods. My lord wishes a being dead and I am the embodiment of that desire.

The Tau’ri continue their infection of the galaxy, challenging the will and might of the System Lords. The last cabal was destroyed by these upstart slaves and chattle, dead from their own supreme arrogance as much as from the combat skill of these new Tau’ri. So, now we fight a more focused war, demonstrating to the Tau’ri why the System Lords are in control, and what their proper place is within this galaxy.

I am invisible to my enemy, lightning fast in movement, and deadly of blade. I restore myself from the very lifeforce of my foe, and bring death to his house. I am Ashrak. I am woe.