This is a partial restoration of the original Stargate Resistance website's final version, assembled for demonstrational purposes. I have reconstructed it as best as I could with the materials available, but many pieces are still missing or non-functional.
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Dev Team: Engineering
Brian Berke
Software Engineer
Brian Berke

Brian has always had a passion for game development since childhood when he picked up his first NES controller to play the original Super Mario Brothers. “I always used to get so frustrated that my father could beat the first level and I couldn’t. I was like five or six years old at the time and I remember playing it for hours until I could finally beat it.” That same determination followed Brian throughout his schooling and into college at the University of Arizona where he earned his Bachelor of Science degree in Computer Science.

Wanting to fulfill his dream of creating new worlds for gamers to explore, Brian took a position at FireSky as a Software Engineer in 2008 to manage the publishing and account infrastructure for Stargate Worlds. “I’m a big fan of the Stargate franchise, so getting an opportunity to work on both a massively multiplayer online game and the Stargate IP was a dream come true.” Since then, Brian has contributed to the success of Stargate: Resistance and Dark Comet Games having designed the game’s achievement system and working on Unreal scripting.

In his spare time, Brian enjoys serving his church and inspiring his generation to also follow their dreams. “All of my dreams and desires were placed in my heart by God, and He certainly has blessed them. I wouldn’t be where I am today without Him.”

Alex Seavey
Programmer

I was born in Rochester New York where I lived for about a year before my family moved to Maine where I spent the next 17 years. I then moved to Florida to attend school at Full Sail University where I majored in Game Development.

I work at FireSky as a programmer. My focus is primarily on gameplay features, weapons, user interface and getting the Unreal animation system to do what we want it to do. I also use a magic wand to put what designers and artists want into the game.

My favorite video game is Asheron’s Call which was my first MMOG and one of the reasons I decided to pursue a career in video games. Currently I’m playing several games and have found myself playing a lot of shooters recently including Left 4 Dead, Day of Defeat, and Call of Duty: World at War. Some of my favorite shows are House, Dexter, Criminal Minds, Deadwood, Babylon 5, Stargate SG-1, and Atlantis. I’ve also recently gotten back into tabletop games such as Dungeons & Dragons and Warhammer Fantasy Battles where I’m working on my Orc and Goblin army.

Conan Brink
Technical Director

Conan has been a sci-fi / fantasy / gaming fan all his life. He grew up in the San Francisco Bay area and got his first contract programming at 15. Before he was even out of college, Conan went to work for the Sierra Network specializing in graphics and interpreters before moving on to server customization. America Online bought out Conan’s division and he soon found himself transferred to Electronic Arts, then AOL Music.

In 2003, Conan got the chance to work on Ninth Domain ™ by Tektonic Studios, where he enjoyed the challenge of working on massively multiplayer game server architecture along with two other veterans of the Sierra Network.

Conan joined FireSky in 2005 to work on the Stargate: Worlds™ MMO RPG, where he has specialized primarily in server architecture and client optimization. He stepped into the role of Technical Director in early 2009.

In his few off-hours, Conan enjoys playing a variety of obscure games, singing, and teaching himself to play guitar and mandolin.

Todd Ellering
Director of Technology

Todd Ellering is one of the founders here at Firesky, serving during negotiations, licensing and development of the company as its Technology Director and Senior Engineer. Todd was involved in the original negotiations and building of the relationship with MGM.

Todd Ellering is President and founder of TAE Technologies, a computer, Internet, and consulting firm based in Gilbert, Arizona. Todd has been operating in that role for the last 10 years. In his more than 18 years in the industry, Todd has pioneered several Internet Service Providers, and helped manage several technology and support companies. Todd has appeared on numerous radio and television programs, and in print articles as an expert on computers and technology.

Todd has his own home arcade that rivals the arcades of the 80's and 90's. With close to 100 arcade and pinball machines, even Flynn would be jealous.