This is a partial restoration of the original Stargate Resistance website's final version, assembled for demonstrational purposes. I have reconstructed it as best as I could with the materials available, but many pieces are still missing or non-functional.
Firesky Steam Direct2Drive
 
Patch Notes

Patches are downloaded and installed automatically by the game launcher.

1.1.9.16 Patch Notes (May 11, 2010)

Newness:


Introducing Leonops!
  • A New Planet address has been discovered and players can now travel to Leonops and engage in two types of battle!
  • Players may now switch teams, but only if it will not create an imbalance.
  • Server gating has been implemented for SGC, Whiteout, Court and Amarna, games will now lock you in your spawn room until 1 player from each team is present.
  • Global server announcements have been created to let players know when the servers will be coming down for maintenance.
  • Performance improvements on particle system rendering.
UI:
  • There is a new option to toggle crouching, this option can be found in the options menu.
  • There is a new option to toggle the sniper scope per right click event instead of holding it down, this option is located in the options menu.
  • Snazzy new bullet holes and blast marks have been added.
Characters:
  • New transition effects for the Ashrak Cloak.
Assists:
  • Kill Assists are now in the game! Only 1 person can potentially earn a kill assist. Kill assists gives you personal score and not a kill credit, that goes to whomever performed the killing blow.
  • Healing classes will score assist points in the form of playerscore for performing actual healing on players.
Whiteout:
  • Capturing the flag will now award 20 points to the player who captured it.
Bug Fixes:

Achievements:
  • Traveling the wrong way through the Stargate on Amarna should now count towards the "One Way Street" Achievement.
Whiteout:
  • Both teams should now incur a death upon jumping into the pit of Piramess.
UI:
  • The targeting reticule for the Ashrak blade will now more accurately displays the red chevron when a backstab will actually land on an opponent.
Weapons:
  • The backstab and sniper rifle headshot damage bonuses should now perform 1 hit kills no matter the amount of hp bonus on the opposing player.
  • The scope on the sniper rifle has been tweaked for better shot placement.
  • Goa’uld > Bunnyhopper : A player caught in the effects of the ribbon device will no longer be able to jump until they damage the Goa'uld to interrupt the beam.