Company :: Management

Timothy Jensen

Dana Stanton

Dana Stanton

Shane Hensley

Shane Hensley

Jason Nichols

Jason Nichols

Jeremy Taylor

Jeremy Taylor

Doug Doine

Doug Doine

President and Chief Executive Officer

As president and chief executive officer of FireSky, Inc. and parent company Cheyenne Mountain Entertainment (CME), Tim Jenson is responsible for the company's overall strategic direction and performance. He develops and maintains relationships with FireSky’s key business partners, and leads strategic initiatives aimed at differentiating FireSky in the marketplace and accelerating profitable growth. Mr. Jenson joined the company in August 2005.

Prior to joining FireSky, Mr. Jenson was president and chief executive officer of a strategic and financial consulting company. From 1993 to 2004, Mr. Jenson was employed by a software licensing company holding various positions including chief financial officer and most recently president and chief executive officer.

While in his various roles at the software licensing company, Mr. Jenson is noted for strengthening operations and positioning the company for future success. He set in place appropriate strategic positioning, improved capital structure, established excellent financial systems and controls, financially positioned the company for future growth and returned it to sustained profitability. Prior to joining the software licensing company, Mr. Jenson held positions with two major U.S. banks.

Mr. Jenson is a member of the Financial Executives Institute and the American Management Association. He earned both a B.A. in business management and an MBA in finance from Brigham Young University.

 

Director of Corporate Services

Dana Stanton has been with the company for nearly four years and currently serves as Director of Corporate Services.  Ms. Stanton works closely with every department in order to successfully manage all contract, legal, investor and administrative needs for the company.  Her department is responsible for coordinating legal matters with outside counsel and with addressing all inquiries and requests from the company’s investors. 

Prior to joining the company, Ms. Stanton was the association manager for several nonprofit organizations at the Northland Institute in Minnesota.  At the Northland Institute, Ms. Stanton was responsible for membership management and recruitment, all aspects of convention planning and execution, maintaining Board of Directors records, and assisting each Board with strategic planning and decision-making to improve budgetary challenges.

Ms. Stanton received her Bachelor of Business Administration degree at The University of Iowa with a major in Marketing and is also a certified Paralegal. 

President of Game Development

Shane Lacy Hensley was the studio head for Superstition Studios on an unannounced project before becoming the President of Game Development at CME.

Shane started in the interactive entertainment industry as a freelance designer and writer over 20 years ago, creating dozens of card games, roleplaying games, miniature games and novels for such companies as TSR / Wizards of the Coast/ Hasbro, West End Games, FASA, Harper-Collins, Topps, WizKids and his own company, Pinnacle Entertainment Group.

He first joined the computer game industry in 1992 when he worked as a scenario designer for SSI’s Panzer General series and tester for numerous other projects. Most recently, Shane served as a lead on Cryptic Studios’ City of Heroes / Villains® before working on a number of prototype projects there. He left his good friends at Cryptic in 2006 only to work on a project of his own creation.

Shane is a frequent guest at gaming conventions around the world and loves to talk games and game design with fans and friends. He graduated from Virginia Tech with a BS in History and Political Science, and received his MA in Special Ops from the American Military University. Mr. Hensley served in the Virginia National Guard and lives with his wife and two sons in beautiful Gilbert, Arizona.

Director of Operations

Jason Nichols is responsible for the production and publishing of our games.  Jason’s fifteen years of operations, software development, and production experience provide the skills necessary to ensure our studio works like a well-oiled machine. He has shipped several pieces of corporate software – 3 separate programs necessary for a $30M electronic lock product line, an enterprise wide software solution for a $50M manufacturing company, as well as numerous follow on additions to that software.  He has also managed a distribution and customer service facility employing over fifty people for an international manufacturing company, and has helped companies ranging in size from $500K per year to $75M per year to operate more efficiently.  Jason also has several years experience working with IT to help business units operate more effectively with fewer resources.
On the financial side, he has led two different $50M companies through six years of revenue forecasting and expense budgeting, has led a 100K circulation newspaper through three years of audits of circulation without an adjustment, and has always come in on time and under budget, whether it was for a project or a monthly departmental expense. 
Jason looks forward to ensuring that CME’s ventures exceed every expectation.

Director of Marketing

Jeremy Taylor, a veteran of Microsoft, Disney and THQ serves as the company’s Director of Marketing.

Jeremy brings over 10 years of video game and consumer software marketing experience to his role. With experience in a variety of titles including sports, MMOs, educational, and fantasy titles across console and PC platforms he has managed product portfolios of over $25m per annum. In the past he has specialized in dealing with licensed IP’s and has dealt with Nickelodeon, Disney, Paramount, Fox and MGM amongst others.

He is currently responsible for creating and maintaining a solid marketing infrastructure including all marketing, PR, and business development to support the launch of this exciting new Stargate game.

Director of Quality Assurance

Doug Doine came to Cheyenne Mountain Entertainment after 13 years of industry experience with Electronic Arts where he worked on such massive projects as the James Bond Series, John Madden Football®, Tiger Woods Golf®, and Spore. ® During his time there he wore quite a few hats, including customer support, Quality Assurance, Production, presentations, and team management. Managing large scale project is one of the things he enjoys most. Doug loves the challenge of keeping a large number of creative and strong-willed individuals moving forward and on task.

Doug is an avid game player and especially MMORPGs…starting with Ultima Online® all the way to the newest releases like Champions Online. ®